There are so many projects offered, it can be hard to narrow down your selections. As you choose projects, consider how much time you have to devote to project work. It’s better to do a few projects really well than choose a lot and not have time to complete them. Also keep in mind that to truly master a project it may take you more than a year. You may enroll in the same project multiple years. Consider enrolling in projects you are familiar with as well as exploring projects that are new to you. When choosing projects, a general guideline for members who are 8-10 years of age is to be involved in about three projects. Those who are 11 and older could choose 3-6 projects. Every young person is different, so work with your club leader and county 4-H staff to find the projects that are the best fit for you and the number of projects that are a good fit for you and your family.

PROJECT BRIEFS: Many of the projects have project briefs available for free download. Project briefs are two-page overviews of a project to supplement project curriculum; they include activity and community service ideas, objectives, fair project ideas, and project resources. Project briefs are available with the other curriculum resources on the project web pages.
WANT TO TAKE A CERTAIN PROJECT, BUT THERE ISN’T A LEADER. WHAT DO I DO?
Project offerings are dependent on finding volunteer leaders. If a project isn’t offered in your club, check to see if it is offered on the county level or regional/state level through 4-H on Canvas. If a project leader isn’t easily found, often family members become the leader. Project materials are available for most projects. They are easy to read, explain the project, and offer suggestions on project meetings, exhibits and more.
WHERE DO I FIND PROJECT CURRICULUM?Each project listed in the Clover has curriculum that aligns with learning and advancement in Missouri 4-H projects. You will find the curriculum and suggested resources for all levels of the projects on our website, here. Links on the website will take you to either purchase the curriculum or download the resource. You will also find resources in our new Canvas platform. Please see pg. 8 for details.
HOW MANY PROJECT MEETINGS DO I NEED TO ATTEND?
A minimum of six hours of learning or instruction is the goal. As a general guideline, project leaders should have a plan in case of scheduling conflicts to help youth meet their required hours. Each meeting should be 1 to 1 ½ hours long.
HOW DO I SHOW WHAT I’VE LEARNED THROUGH MY 4-H EXPERIENCE?
Exhibiting 4-H project items is one way for young people to show what they have learned and accomplished. County fairs, achievement days, festivals and the Missouri State Fair provide places for 4-H members to showcase their work.
Below are a few guidelines for 4-H exhibits:



WHAT IF I HAVE AN ANIMAL PROJECT?
Some 4-H members will own or manage an animal for a 4-H project. For many of these projects, there are special requirements for competition, including deadlines for owning or managing the animal. Consult your local 4-H faculty for current deadlines. In addition, local fair boards or other partners might establish guidelines for participation. One of the objectives in owning an animal is to learn new skills in animal breeding, feeding, management and health. To accomplish this, the member should secure the animal as early in the year as possible. Livestock shows and exhibitions set up minimum dates for length of ownership necessary for exhibiting. For the Missouri State Fair, the dates are listed in the chart below.
PROJECT RECORD KEEPING
The 4-H Project Record should be used with all 4-H projects. The purpose of the 4-H Project Record form is to give you a tool to record information about your learning experience in each project. This record sheet is for you and your project leader to use to set goals, keep records of your work, expenses, community involvement, leadership and more. Ask any high school senior filling out scholarship forms how helpful 4-H record keeping is, and they will tell you how much work it saved them! Good record keeping will help you when applying for recognition and scholarships throughout your 4-H involvement.
4-H LEVELS
In an effort to simplify 4-H projects, we have implemented a level system. Most projects have three levels, Novice, Intermediate, and Advanced. Each level has descriptions stating what should be learned before moving up a level. Some projects do not have levels, for example Bucket Calves and Butterfly Wings. These projects are simple exploratory projects that are not meant to be taken for multiple years. The advancement program is designed so a 4-H member may advance as fast as he or she desires based on interest, effort and ability. A fourth- or fifth-grade 4-H member may take two or three years to complete a level, while an eighth- or ninth-grade member may complete one or two steps in a year. It is also possible that an older youth may not begin at the novice level. For instance, if an older youth already knows the basics of photography, they might start in Intermediate instead of Novice. Please work with your leaders to determine which level best fits you.
SELF-DETERMINED PROJECTS
A self-determined project allows members freedom to design a project that is not currently offered. Members enrolling in the self-determined project are responsible for identifying their project resources, filling out the Y951 form and consulting with their county 4-H staff person. 4-H staff will be able to add the project to the 4-HOnline enrollment system, once approved.
Self-determined (Citizenship, Leadership and Communication) (SD950)
- Civic Engagement
- Community/Volunteer Service
- Leadership & Personal Development
- Communications & Expressive Arts
Self-determined (Science) (SD952)
- Biological Sciences
- Technology and Engineering
- Physical Sciences, Environmental Education/Earth
Sciences
- Ag in the Classroom
- Animals
- Plant Science
Self-determined (Healthy Living) (SD951)
- Foods and Nutrition
- Health
- Personal Safety
EXPLORING 4-H
EXPLORING 4-H (EX)
Discover your interests, potential 4-H projects and find out more about where you live. For first-year members only, ages 8-10. Exploring 4-H does not include exhibition of project animals or Shooting Sports. To participate in these areas, members should enroll in the appropriate animal project.
Exploring the Treasures of 4-H (EX261)
- Explore 4-H activities
- Identify your interests
- Explore your family, friends, and community
Engineering & Technology

AEROSPACE (AS)
Think about the excitement that accompanies traveling to and exploring space. In the aerospace projects, you will learn more about aircrafts, rocketry and space through handson experiences and group interaction.
Aerospace 1 Novice (AS811)
- Identify different types of aircraft
- Learn how weather affects flying
Aerospace 2 Intermediate (AS812)
- Explore space
- Learn the forces that act on a rocket and experiment with roll, pitch and yaw
Aerospace 3 Advanced (AS813)
(previously Aerospace 3 & 4)
- Learn to fly an airplane and pilot certification requirements
- Use your investigation skills to discover the principles of flight, rocketry and astronomy
- Learn Use engineering principles to design your own air and spacecrafts
As you know, curriculum must be refreshed to keep current. Agricultural Tractor is now in that phase and we can no longer purchase the curriculum. Look for Ag Mechanics to be a new project in the 2021/22 4-H year.
COMPUTERS & PROGRAMMING (CP)
Learn computer programming by creating your own games and fun animations. Use a programming environment to create your computer masterpiece.
Scratch Programming 1 (CP895)
Recommended for grades 3-12.
- Learn basics of computer programming
- Create programs using the Scratch environment
- Add control and mix graphics, animations, music and sound to your programs
- To get started, visit http://scratch.mit.edu/ for guides and an account.
Alice (CP896)
Recommended for grades 6-12.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.
- Learn object oriented programming
- Create animated movies and simple video games
- Populate a virtual world within Alice and create a program to animate the objects
To get started, visit http://alice.org/ for guides and software download.
Other Programming Languages or Computer Programs (CP897)
Computer science is a growing field and youth can become creative and innovative on their own.
- Consider programming and creating/building a technology with Raspberry Pi, Ardunio, or micro:bits
- Go deeper with other resources such as Code Academy and Khan Academy which can supplement learning in this area
- Learn Python coding
- Discuss with your 4-H staff a self-determined project in this area (requires a downloadable Selfdetermined Project form).
ELECTRICITY (EL)
De-mystify the "magic" of electric circuits, magnetism, motors and electronics. From building burglar alarms to learning how to select a really good stereo and other consumer items, this project offers opportunities for hands-on experiences and knowledge you will use in the future. Experience technology firsthand while learning communication and decision-making skills.
Electricity 1 Novice (EL831)
Target audience: Grades 4-5
- Insulation as it relates to electricity
- How to build a flashlight, compass, electromagnet and electric motor
Electricity 2 Intermediate (EL832)
Target audience: Grades 6-7
- Build circuits and test voltages
- Build a rocket launcher
- Build a burglar alarm
Electricity 3 Advanced (EL833)
(previously Electricity 3 & 4)
Target audience: Grades 8-12
- Learn to measure electrical usage and to determine electrical loads
- Learn to replace electrical switches
- Evaluate light bulbs and test for electrical power
- Learn the basics of solid-state electronics
- Understand modern day electronic equipment through hands-on activities for practical experience. This unit is for the intermediate to advanced learner.
ENERGY (EG)
Whether it’s your community, home, family car or iPod; energy makes things happen. You will likely experience dramatic changes related to energy during your lifetime, so understanding the fundamental concepts of energy is important. You will gain knowledge and skills to understand energy development and use, and the impact on future careers.
Find diverse energy activities, resources and curriculum for exploration from the National Energy Education Department (NEED) Project at http://www.need.org.
Power of the Wind (EG861)
Target Audience: Grades 6-7
- Explore the wind energy resources in your state and local communities
- Gain a deeper understanding of the science, engineering and technology behind wind energy production
- Create service-learning opportunities that help your community make sense of this new frontier.
GEOSPACIAL (GS)
Global Positioning Systems (GPS) and Geographic Information Systems (GIS) are hot technologies. Put yourself on the map by learning how to use these systems.
Geospatial 1 Novice (GS991)
- Where in the world are you? Young people are introduced to new ways of thinking about geographic positions
- Introduction to navigational tools (GPS, compasses, maps and globes) identifying locations, measuring distances and more
- Learn to use GPS technology for multiple purposes
Geospatial 2 Intermediate (GS992)
- Future map-makers will learn how to collect data, combine the data with geographical positions and then make your own maps.
- Can data and maps solve problems? Get outside and do field studies and make maps about things you know or want to learn more about.
Geospatial 3 Advanced (GS993)
- Advanced users will understand the basics of Remote Sensing Science through the curriculum
- This project also enables self-determined exploration of emerging technologies such as unmanned aerial vehicles (UAV’s) and unmanned aerial systems (UAS’s) also known as "drones" for humanitarian, agricultural, natural resources and more.
ROBOTICS (RO)
Exploring 4-H Robotics is an ideal way to introduce science, math, engineering and technology while teaching life skills. Through handson activities, the 4-H Robotics projects teach basic concepts related to robotic subsystems such as structure, power, sensors, control and programming. These concepts are the foundation for building robots and robotic subsystems from a variety of materials and packaged kits. 4-H Robotics has projects and resources for a wide variety of interests.
JUNK DRAWER ROBOTICS
In each module of this project, you will learn about a different aspect of robotics, and design and build a robot. You will use your Robotics Youth Notebook to record your learning experiences, robotic designs and the data from your investigations. The Junk Drawer Robotics project has material kits available from the 4-H Mall.
Junk Drawer Robots 1 Novice (RO881)
- Explore the design and function of robotic arms, hands and grippers
- Build a robotic arm that really moves
Junk Drawer Robots 2 Intermediate (RO882)
- Design and build machines that roll, slide, draw or move underwater
- Explore robot mobility — movement, power transfer and locomotion
Junk Drawer Robots 3 Advanced (RO883)
- Learn about the connection between the mechanical and electronic elements of robots
- Explore sensors, write programs, build circuits and design your own robot
Robotics 1: With EV3 (RO884)
- Use the newest LEGO® technology to learn about what a robot is
- Explore robot mobility — movement, power transfer and locomotion
- Learn to build and program the LEGO® Mindstorm EV3
Robotics 2: EV3N More (RO885)
- Learn advanced robot configurations
- Take on programming challenges with activities in the book and instructional videos.
Additional Robotics Platforms (RO886)
Do you want to learn about robots with other commercial educational robotic kits, electronics and engineering sets? There are several platforms available to help young people learn more in a hands-on, self-directed way.
Listed below are some of the more common platforms that can be used in this project, but don’t let that restrict your exploration of robotics. Each suggestion below has projects, online learning communities and lessons easily accessible from the product’s website. They may also have a connection to one of the Youth Robotics Competition Partners. This list is of common applications for 4-H Robotics and is not an endorsement of any one product.
- Raspberry Pi: a low-cost, high-performance computer used to learn, solve problems and have fun. It is compatible with other platforms used in youth robotics.
- VEX: VEX IQ, VEX EDR and VEX Pro are robot kits for different skill levels.
- Tetrix: This platform the preferred building system for two different national competitions. Tetrix Prime is recommended for ages 12+; Tetrix Max is for teens age 14+.
- SeaPerch: an underwater robotics program that builds a remotely operated vehicle from a kit comprised of low-cost, easily accessible parts with lessons on marine engineering themes.
- Arduino: an open-source electronics platform based on easy-to-use hardware and software. It’s intended for anyone making interactive projects.
Youth Robotics Competition Partners (RO887)
4-H is a partner with several youth robotics organizations for competitive opportunities for 4-H’ers. Each of the youth robotics competition organizations listed below recognize 4-H as a pathway to participation. 4-H robotics members and groups are encouraged to get involved in these competitions. This project is for groups who join and participate in the competitions they offer. Please visit each partnering organization for specific challenges, registration and competition dates. Some organizations offer grants and incentives for joining.
- FIRST: http://www.firstinspires.org/
- VEX: http://www.vexrobotics.com/competition
- RoboFest: http://www.robofest.net/
- BotBall: http://www.kipr.org/
- SuGO Bots: http://www.sugobot.com/
- BEST: http://www.bestrobotics.org/
- SeaPerch: http://www.seaperch.org/
SELF-DETERMINED (SD)
A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Science) (SD952)
- Biological Sciences
- Technology and Engineering
- Physical Sciences, Environmental Education/Earth Sciences
- Ag in the Classroom
- Animals
- Plant Science
SMALL ENGINES (SE)
Lawn mowers, snow blowers, personal water craft, go carts, model airplanes and ATVs are just a few of the hundreds of machines around us every day that are powered by small gas engines. In this project you will have hands-on experiences that will help you understand how small engines work and how to keep them working.
Small Engines 1 Novice (SE851)
- Discover tools of the trade and how small engines work
- Explore uses of small engines and safety issues
Small Engines 2 Intermediate (SE852)
- Learn about engine sizes, compression rations and safety issues
- Learn about occupations and starting your own business
Small Engines 3 Advanced (SE853)
- Tear down and rebuild an engine
- Use diagnostic tools
WELDING (WE)
Ever wonder how some things are held together? From cars to buildings to many other items, welding has made it possible. In this project you will learn simple welding skills such as how to identify welding equipment, strike an arc and run a bead.
Welding (WE846)
- Learn how to build, modify or repair steel-based projects
- Topics include safety, selection of equipment and materials and fabricating techniques with shielded metal arc welding
WOODWORKING (WO)
Have you ever wanted to make something with wood? This project is an opportunity for you to create and construct items using wood and woodworking tools. From the basics of using a tape measure and a hammer to advanced equipment like routers and table saws, there’s something for everyone. Have fun by learning new things and creating useful items.
Woodworking 1 Novice (WO871)
- Develop skills such as measuring, squaring and cutting a board, driving nails, and using clamps and screws
- Learn safety rules, tool safety settings and how to use safety gear
Woodworking 2 Intermediate (WO872)
- Measure, cut, sand, drill, and use advanced hand and power tools
- Learn the importance of proper sanding and finish application
Woodworking 3 Advanced (WO873)
(previously Woodworking 3 & 4)
- Practice measuring angles, cutting dado and rabbet joints
- Use a circular saw, a table saw and a radial arm saw
- Use router, portable planer and a jointer
- Make blind mortise, tenon joint and dovetail joints
Environmental Science & Natural Resources

AMPHIBIANS & REPTILES (AR)
Do you know the difference between reptiles and amphibians? Can you name and identify the venomous snakes of Missouri? In these projects, you’ll step outside into the natural world, become an amateur herpetologist and discover interesting facts about amphibians and reptiles.
Amphibians and Reptiles (AR611)
- Learn how some toads and frogs can vocalize underwater
- Identify the three different types of habitats Missouri lizards live in
- Distinguish between a venomous and nonvenomous snake
ENTOMOLOGY (EN)
Explore the amazing world of insects and their fellow arthropod relatives. Learn the differences between bugs and insects, explore bee husbandry, and identify the stages of insect life cycles. Create an entomology box so that others can learn about insects as well. These projects are filled with many hands-on activities that you will enjoy and want to share with others.
Entomology 1 Novice (EN921)
- Learn about different insect body parts
- Learn to identify and classify insects
Entomology 2 Intermediate (EN922)
- Complete an insect collection table
- Learn the life cycle and life stages of insects
Entomology 3 Advanced (EN923)
- Find out how and what different types of insects eat
- Investigate the importance of wings and flying in insects
Please follow Missouri State Fair entomology box guidelines when building your box. The box size described in some curriculum is slightly different than what the Missouri State Fair requires.
Beekeeping 1 Novice (EN924)
- Types of bees
- Honey and wax
- Plants that attract bees
- Equipment needed by beekeepers
Beekeeping 2 Intermediate (EN925)
- Acquire a colony of bees and learn to care for a beehive throughout the year
- Basic beekeeping operations that result in the production of extracted, chunk or cut comb honey
Beekeeping 3 Advanced (EN926)
- Increase the number of your honey bee colonies
- Increase honey production, producing special kinds of honey
- Bee societies
- Manage honey bee diseases and parasites
Butterfly Wings (EN927)
- Learn about butterflies and their role in the environment
- Investigate butterfly biodiversity, distribution and other topics
- Participate in citizen science through long-term butterfly monitoring
EXPLORING THE ENVIRONMENT (EE)
How does water pollution affect wildlife? How can you decrease your energy use? Learn the answers to these questions and more in this project.
- Target audience: ages 11–13
- These are not sequential projects; you may enroll in either project in any order.
Exploring Your Environment: Ecosystem Services (EE914)
- Analyze your environment for abundance and scarcity
- Study global climate change
- Calculate your ecological footprint
Exploring Your Environment: Earth’s Capacity (EE915)
- Learn how soil is formed
- Study the energy required to produce food
- Evaluate recreation and ecotourism
FORESTRY (FO)
Learn to identify trees, manage woodlands (for pleasure or for profit), understand wood products and preserve the forest for future generations to enjoy.
Forestry 1 Novice (FO931)
- Identify different types of trees and tree parts
- Explore characteristics of different forests, what forests need to grow and thrive
- Learn about the different products people get from trees and forests
Forestry 2 Intermediate (FO932)
- Take a closer look at the inner-working of trees, forest change and the health benefits trees have on people
Forestry 3 Advanced (FO933)
- Look at forests on a global scale, learn to care for trees and think about how to conserve forests
OUTDOOR ADVENTURES (OA)
A 4-H project for those who like hiking and camping! Progress from day hikes to overnight camping trips, and then to extended backpacking expeditions as you hike through the three activity guides and the helper’s guide. Experiences relate to food, shelter, Leave No Trace ethics, safety, navigation, equipment and camp management.
Outdoor 1 (Hiking) (OA761)
- Explore hiking for a day
- Learn about clothing needs
- Learn how to pack a daypack
- Learn how to read topographic maps, and orienteering skills
Outdoor 2 (Camping) (OA762)
- Basics of camping including shelter selection
- Introduction to Leave No Trace camping skills
- Learn how to pack a daypack
- Learn outdoor cooking and environmental awareness and appreciation
Outdoor 3 (Backpacking) (OA763)
- Focus on being on the trail for extended periods of time
- Learn clothing needs, tent setup, using backcountry stoves, basic nutrition, menu planning for multi-day hikes, personal hygiene and basic first aid
SELF-DETERMINED (SD)
A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Science) (SD952)
- Biological Sciences
- Technology and Engineering
- Physical Sciences, Environmental Education/Earth Sciences
- Ag in the Classroom
- Animals
- Plant Science
SOIL & WATER SCIENCE (SW)
The Soil and Water Science project teaches youth about soil, water and environmental stewardship. Learn about soil and water quality, how they interact and how we can protect and preserve them.
Soil and Water Science 1 Novice (SW916)
- Introduction to basic terms and concepts focusing on understanding important soil and water processes.
Soil and Water Science 2 Intermediate (SW917)
- Put basic concepts into action to apply more advanced soil and water concepts and interactions with the environment.
Soil and Water Science 3 Advanced (SW918)
- Activities are divided into chapters based on how you might use the information you have learned — as a homeowner, resident of a watershed, food and fiber producer (farmer), mayor, teacher or legislator.
WEATHER & CLIMATE SCIENCE (WC)
Learn basic information about weather and climate science, including what causes variations in weather and why we have different seasons and climates on the earth. In this project, you will observe and record weather conditions and learn weather symbols.
Weather & Climate Science 1 Novice (WC934)
- Understand the signs of weather around you
- Learn the difference between weather and climate
- Experience how weather affects the things you do
Weather and Climate Science 2 Intermediate (WC935)
- Understand drivers of weather systems and climate science
- Learn about air pressure, clouds, wind, humidity and fronts
Weather and Climate Science 3 Advanced (WC936)
- Explore climate science as a career or potential college major
- Educate others about weather and climate science
SPORTFISHING (SF)
Fishing and MORE! Discover tiny creatures living in Missouri streams and use them to determine water quality. Improve your casting skills. Learn to tie better knots and special purpose knots. Make your own in-line spinner, paint your own jig head or tie your own fly. Understand the "why" of fishing seasons, length limits, daily creel limits and other regulations.
Important note for leaders:
Due to heightened safety considerations, volunteer leaders are required to complete basic Sportfishing certification.
Sportfishing 1 Novice (SF725)
- Tie knots, cast to a target, rig various lines, select tackle, identify where fish are, identify fish and internal and external fish parts.
Sportfishing 2 Intermediate (SF726)
- Cast using a spinning rod and fly rod and bait casting reel, practice responsible citizenship, research fishing regulations, decorate a lure, sew a fly wallet, tie an artificial fly & test a water sample.
Sportfishing 3 Advanced (SF727)
Target audience: Grades 9-12
- Youth develop their leadership and fishing skills as they take a friend fishing, demonstrate how to disassemble and reassemble a fishing reel, design and conduct a sportfishing skill-a-thon, make artificial flies, design and craft a lure, customize tackle, build and use a kick net, respond to ethical situations, and interview a professional fisherman.
WILDLIFE (WI)
All animals have basic habitat needs that must be supplied in order for their species to survive and thrive. Study the habits and habitat of Missouri wildlife; learn about plant succession and its affect on various species; identify wildlife foods and species by their tracks, skulls, furs or feathers. Put your knowledge to practical use by designing, implementing and completing a habitat improvement project.
Wildlife Conservation 1 Novice (WI720)
- Learn about the history of wildlife conservation
- Explore the values of wildlife to humans
Wildlife Conservation 2 Intermediate (WI721)
- Learn about wildlife habitats
- Explore wildlife communities and ecosystems Living Wild in an Ecosystem
- Learn about the interface between people and wildlife
- Explore why and how we manage wildlife
Wildlife Conservation 3 Advanced (WI722)
- Learn about the interface between people and wildlife
- Explore why and how we manage wildlife
Environmental Science & Natural Resources

AMPHIBIANS & REPTILES (AR)
Do you know the difference between reptiles and amphibians? Can you name and identify the venomous snakes of Missouri? In these projects, you’ll step outside into the natural world, become an amateur herpetologist and discover interesting facts about amphibians and reptiles.
Amphibians and Reptiles (AR611)
- Learn how some toads and frogs can vocalize underwater
- Identify the three different types of habitats Missouri lizards live in
- Distinguish between a venomous and nonvenomous snake
ENTOMOLOGY (EN)
Explore the amazing world of insects and their fellow arthropod relatives. Learn the differences between bugs and insects, explore bee husbandry, and identify the stages of insect life cycles. Create an entomology box so that others can learn about insects as well. These projects are filled with many hands-on activities that you will enjoy and want to share with others.
Entomology 1 Novice (EN921)
- Learn about different insect body parts
- Learn to identify and classify insects
Entomology 2 Intermediate (EN922)
- Complete an insect collection table
- Learn the life cycle and life stages of insects
Entomology 3 Advanced (EN923)
- Find out how and what different types of insects eat
- Investigate the importance of wings and flying in insects
Please follow Missouri State Fair entomology box guidelines when building your box. The box size described in some curriculum is slightly different than what the Missouri State Fair requires.
Beekeeping 1 Novice (EN924)
- Types of bees
- Honey and wax
- Plants that attract bees
- Equipment needed by beekeepers
Beekeeping 2 Intermediate (EN925)
- Acquire a colony of bees and learn to care for a beehive throughout the year
- Basic beekeeping operations that result in the production of extracted, chunk or cut comb honey
Beekeeping 3 Advanced (EN926)
- Increase the number of your honey bee colonies
- Increase honey production, producing special kinds of honey
- Bee societies
- Manage honey bee diseases and parasites
Butterfly Wings (EN927)
- Learn about butterflies and their role in the environment
- Investigate butterfly biodiversity, distribution and other topics
- Participate in citizen science through long-term butterfly monitoring
EXPLORING THE ENVIRONMENT (EE)
How does water pollution affect wildlife? How can you decrease your energy use? Learn the answers to these questions and more in this project.
- Target audience: ages 11–13
- These are not sequential projects; you may enroll in either project in any order.
Exploring Your Environment: Ecosystem Services (EE914)
- Analyze your environment for abundance and scarcity
- Study global climate change
- Calculate your ecological footprint
Exploring Your Environment: Earth’s Capacity (EE915)
- Learn how soil is formed
- Study the energy required to produce food
- Evaluate recreation and ecotourism
FORESTRY (FO)
Learn to identify trees, manage woodlands (for pleasure or for profit), understand wood products and preserve the forest for future generations to enjoy.
Forestry 1 Novice (FO931)
- Identify different types of trees and tree parts
- Explore characteristics of different forests, what forests need to grow and thrive
- Learn about the different products people get from trees and forests
Forestry 2 Intermediate (FO932)
- Take a closer look at the inner-working of trees, forest change and the health benefits trees have on people
Forestry 3 Advanced (FO933)
- Look at forests on a global scale, learn to care for trees and think about how to conserve forests
GEOLOGY (GG)
Much of our knowledge about the earth comes from rocks, minerals and fossils that surround us. Explore the earth- in your backyard, a creek bed, a road cut, anywhere you go.
Geology (FGG941)
- Distinguish the differences in Igneous, Sedimentary and Metamorphic Rocks
- Collect specimens, develop a collection, make a display box and exhibit it at the fair
OUTDOOR ADVENTURES (OA)
A 4-H project for those who like hiking and camping! Progress from day hikes to overnight camping trips, and then to extended backpacking expeditions as you hike through the three activity guides and the helper’s guide. Experiences relate to food, shelter, Leave No Trace ethics, safety, navigation, equipment and camp management.
Outdoor 1 (Hiking) (OA761)
- Explore hiking for a day
- Learn about clothing needs
- Learn how to pack a daypack
- Learn how to read topographic maps, and orienteering skills
Outdoor 2 (Camping) (OA762)
- Basics of camping including shelter selection
- Introduction to Leave No Trace camping skills
- Learn how to pack a daypack
- Learn outdoor cooking and environmental awareness and appreciation
Outdoor 3 (Backpacking) (OA763)
- Focus on being on the trail for extended periods of time
- Learn clothing needs, tent setup, using backcountry stoves, basic nutrition, menu planning for multi-day hikes, personal hygiene and basic first aid
SELF-DETERMINED (SD)
A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Science) (SD952)
- Biological Sciences
- Technology and Engineering
- Physical Sciences, Environmental Education/Earth Sciences
- Ag in the Classroom
- Animals
- Plant Science
SOIL & WATER SCIENCE (SW)
The Soil and Water Science project teaches youth about soil, water and environmental stewardship. Learn about soil and water quality, how they interact and how we can protect and preserve them.
Soil and Water Science 1 Novice (SW916)
- Introduction to basic terms and concepts focusing on understanding important soil and water processes.
Soil and Water Science 2 Intermediate (SW917)
- Put basic concepts into action to apply more advanced soil and water concepts and interactions with the environment.
Soil and Water Science 3 Advanced (SW918)
- Activities are divided into chapters based on how you might use the information you have learned — as a homeowner, resident of a watershed, food and fiber producer (farmer), mayor, teacher or legislator.
WEATHER & CLIMATE SCIENCE (WC)
Learn basic information about weather and climate science, including what causes variations in weather and why we have different seasons and climates on the earth. In this project, you will observe and record weather conditions and learn weather symbols.
Weather & Climate Science 1 Novice (WC934)
- Understand the signs of weather around you
- Learn the difference between weather and climate
- Experience how weather affects the things you do
Weather and Climate Science 2 Intermediate (WC935)
- Understand drivers of weather systems and climate science
- Learn about air pressure, clouds, wind, humidity and fronts
Weather and Climate Science 3 Advanced (WC936)
- Explore climate science as a career or potential college major
- Educate others about weather and climate science
SPORTFISHING (SF)
Fishing and MORE! Discover tiny creatures living in Missouri streams and use them to determine water quality. Improve your casting skills. Learn to tie better knots and special purpose knots. Make your own in-line spinner, paint your own jig head or tie your own fly. Understand the "why" of fishing seasons, length limits, daily creel limits and other regulations.
Important note for leaders:
Due to heightened safety considerations, volunteer leaders are required to complete basic Sportfishing certification.
Sportfishing 1 Novice (SF725)
- Tie knots, cast to a target, rig various lines, select tackle, identify where fish are, identify fish and internal and external fish parts.
Sportfishing 2 Intermediate (SF726)
- Cast using a spinning rod and fly rod and bait casting reel, practice responsible citizenship, research fishing regulations, decorate a lure, sew a fly wallet, tie an artificial fly & test a water sample.
Sportfishing 3 Advanced (SF727)
Target audience: Grades 9-12
- Youth develop their leadership and fishing skills as they take a friend fishing, demonstrate how to disassemble and reassemble a fishing reel, design and conduct a sportfishing skill-a-thon, make artificial flies, design and craft a lure, customize tackle, build and use a kick net, respond to ethical situations, and interview a professional fisherman.
WILDLIFE (WI)
All animals have basic habitat needs that must be supplied in order for their species to survive and thrive. Study the habits and habitat of Missouri wildlife; learn about plant succession and its affect on various species; identify wildlife foods and species by their tracks, skulls, furs or feathers. Put your knowledge to practical use by designing, implementing and completing a habitat improvement project.
Wildlife Conservation 1 Novice (WI720)
- Learn about the history of wildlife conservation
- Explore the values of wildlife to humans
Wildlife Conservation 2 Intermediate (WI721)
- Learn about wildlife habitats
- Explore wildlife communities and ecosystems Living Wild in an Ecosystem
- Learn about the interface between people and wildlife
- Explore why and how we manage wildlife
Wildlife Conservation 3 Advanced (WI722)
- Learn about the interface between people and wildlife
- Explore why and how we manage wildlife
Plant & Animal Science

AGRONOMY: FIELD CROPS (AG)
Agronomy is the science of using plants for food, fuel, feed and fiber. 4-H projects in agronomy explore the areas of plant genetics, soil science and even the weather. Agronomists hold professions in many areas and have roles that include creating healthier food, managing environmental impacts of crop production, and creating energy from plants.
Field Crops 1 Novice (AG982)
- Discover the world of farming
- Learn how plants grow
- Learn the value and uses of field crops
Field Crops 2 Intermediate (AG983)
- • Take a soil sample
- • Learn about the products made from field crops
- • Decide what crops to grow and at what time
Field Crops 3 Advanced (AG984)
- Learn about integrated crop management
- Discover hybrid selection
- Find out more about harvesting and marketing crops
BEEF (BF)
Through the beef project, you’ll learn the necessary skills to properly raise and care for your beef animal, while exploring the production sectors of the beef industry. Topics include management techniques, the different cuts of beef, how to prepare your animal for the fair and what vaccinations to administer to prevent disease.
Make sure you own and are managing your steer by March 1 and breeding animals by June 1 to be eligible to show in the Missouri State Fair. Check with your local MU Extension center for local requirements.
Beef 1 Novice (BF121)
- Identify beef breeds
- Choose feed ingredients
- Halter breaking and fitting
Beef 2 Intermediate (BF122)
- Understanding the digestive system
- Evaluating structure
- Learn beef meat cuts
Beef 3 Advanced (BF123)
- Advanced nutrition and health
- Yield grading
- Reproductive systems
Bucket Calf Project (BC135)
Young people ages 8 to 12 learn to care and nurture a newborn calf with bottles or a bucket. Those who have had their 13th birthday by Jan. 1 of the current year would be ineligible. Acquire a calf within two weeks of its birth between March 1 and June 1 of the current project year. If shown, calf should be at least 90 days old. Calves born in late May or June 1 may not be old enough to show in the county fair. Check with your local MU Extension center for local requirements.
CATS (CA)
The Cats project helps you explore how a cat can fit into your family’s lifestyle and how to be an excellent caretaker of your feline friend. You’ll learn about nutritional aspects of a cat’s diet, health needs and practicing responsible ownership.
Cat Care 1 Novice (CA177)
- Identify different cat breeds and parts of the cat
- Learn how to care for your new cat
- Intro to care including grooming, feeding, safety and health care
Cat Care 2 Intermediate (CA178)
- Learn cat origins, breeds and characteristics
- Skill areas emphasized: how to select a cat or kitten, nutrition, health care, emergencies and first aid
Cat Care 3 Advanced (CA179)
- Study the anatomy and behavior of your cat
- Care of pregnant cats and kittens
FOR ALL ANIMAL EXHIBITORS: To exhibit your livestock project at the Missouri State Fair, you must have completed the enrollment process in your county 4-H program, and have met all local criteria including compliance with the 4-H Show-Me Quality Assurance Policy.
DAIRY (DA)
The Dairy project is a fun way to learn about the management and care of dairy cattle and the many career opportunities in the dairy industry. Activities in this project will help you gain knowledge in learning proper feeding, health, selection and marketing. You will also learn about the many dairy products and various uses of cow’s milk.
Dairy 1 Novice (DA131)
- Select your project animal
- Practice record keeping
- Prepare for the show
Dairy 2 Intermediate (DA132)
- Handling and caring for your animals
- Milking, marketing and careers
- Judging and identification
Dairy 3 Advanced (DA133)
- Balancing a ration
- Reproduction and breeding
- Managing your herd
Judging Dairy Cattle (DA134)
- What are the characteristics to look for in a prize dairy animal that yields the most milk? Learn to evaluate animals, place them like a pro and justify your decision.
GOATS (GA)
DAIRY GOATS
This section is for those looking to explore the opportunities surrounding raising dairy goats. You will learn about goat breeds, management practices, grooming and showmanship. Discover how diary goat milk is used to meet the needs of consumers.
Make sure you own and manage your goat by June 1. Check with your local MU Extension center for local requirements and dates.
Dairy Goats 1 Novice (GA136)
- Selecting your goat project animal
- Showing your project
- Goat dairy products
Dairy Goats 2 Intermediate (GA137)
- Nutrition and feeds
- Reproduction and raising your kids
- Practice your judging skills
Dairy Goats 3 Advanced (GA138)
- Managing health and parasites
- Genetics and reproduction
- Global role of goats
MEAT GOATS
In this area of the goat project, you will immerse yourself in meat goat industry. You will gain a deeper understanding on key management practices, meat goat breeds, and how to prep your animal for exhibition.
Make sure you own and manage your goat by June 1. Check with your local MU Extension center for local requirements and dates.
Meat Goats 1 Novice (GA125)
- Meat goat breeds
- Caring for your kids
- Choosing the best feeds
Meat Goats 2 Intermediate (GA126)
- Breeding and genetic selection
- Feed rations
- Showing your goat
Meat Goats 3 Advanced (GA127)
- Health management and parasites
- Marketing your animals
- Managing resources
DOGS (DG)
If your best friend is your dog, then you’ll like this project. Together you will learn about dog obedience, grooming and nutrition to help your dog live a long and happy life. As you advance, you can participate in showmanship contests where you’ll teach your dog to retrieve, jump hurdles, drop on recall and broad jump.
Each of these levels of Dog includes knowledge, obedience and showmanship.
Make sure you own and manage your goat by June 1. Check with your local MU Extension center for local requirements and dates.
Dog 1 Novice (DG171)
- Choosing your dog
- Practice dog behavior and training
- Basic Grooming
Dog Intermediate (DG172)
- Investigate your dog breed
- Nutrition and parasites
- Fitting and showing
Dog 3 Advanced (DG173)
- Health and breeding
- Dogs and service
HORTICULTURE (HO)
FLORICULTURE
Enjoy activities and opportunities working with flowers inside and outside. Learn arranging, pest management and plant science. Whether you live in a high-rise apartment or have a large yard, this project has something fun for you.
Floriculture 1 Novice (HO961)
- Planning a rainbow garden
- Learning the parts of a flower
- Transplanting plants
- Keeping plants healthy
Floriculture 2 Intermediate (HO962)
- Learning about perennials, house plants and starting seeds
- Planning a theme garden and indoor landscaping
- How to identify and control pests
- How to dry flowers and make potpourri
Floriculture 3 Advanced (HO963)
(previously Floriculture 3 & 4)
- Develop planter gardens, take cuttings from plants, preserve flowers and create dried arrangements and terrariums
- Learn principles of design and the importance of soil pH
- How to identify and control pests
- Create flowers you can wear and make bows
- Develop an all season garden and learn to force bulbs
- Learn the principles of design and the importance of soil pH
- Experience tissue cultures and floral science
- Explore greenhouse gardening, planning a floral business and create flower arrangements
GARDENING (fruits & vegetables)
Get outside and dig in the soil; you can grow your own fruit and vegetable garden with this project. Learn basic gardening techniques, how to plan a garden and related career options and entrepreneurship opportunities.
Gardening 1 Novice (HO971)
- Plan and plant a garden
- Learn what different plant parts do
Gardening 2 Intermediate (HO972)
- Transplant plants into your garden
- Grow plants from plant parts
Gardening 3 Advanced (HO973)
(previously Gardening 3 & 4)
- Learn about succession planting
- Find out about photosynthesis
- Identify pest damage
- Use intercrop and double crop planting methods
- Identify plant diseases
LANDSCAPE DESIGN
Landscape Design 1 Novice (HO975)
- Learn about careers in landscaping
- Use design principles in landscapes
Landscape Design 2 Intermediate (HO976)
- Explore various characteristics of landscape plants
- Learn skills necessary to landscape professionals
Landscape Design 3 Advanced (HO977)
- Develop maps and drawings for landscape plans
- Learn skills necessary to landscape professionals
- Create a landscape portfolio
PETS (PE)
This project will help you to learn how to raise a small animal or pet, how to select the right small animal for your circumstances and environment, and how to give urban pets proper housing, care and health. You will also learn how to prepare your animal for exhibition. Participants will explore possible careers that may let you take your interest in small animals to the next level.
Pets 1 Novice (PE101)
- Choosing your pet
- Getting to know your pet
- Caring for your pet
Pets 2 Intermediate (PE102)
- Characteristics of your pet
- Keeping your pet healthy
Pets 3 Advanced (PE103)
- Pet reproduction
- Careers and leadership opportunities
GUINEA PIGS
In this project, members own and care for one or more guinea pigs. This is an excellent project for youth who live where they cannot keep larger animals. In this project, 4-H members learn about the feeding, management and record keeping involved with raising guinea pigs.
Guinea Pigs (Cavies) (PE104)
- Learn general care, history, anatomy, selection, housing and equipment, records
- Learn nutrition, health, show preparation, marketing and other aspects of care
HORSES (HS)
HORSELESS HORSE & HORSE KNOWLEDGE
Horseless Horse & Horse Knowledge are for all who want to learn about horses, including those without their own horse or pony. Through this project areas you will increase your knowledge in horse anatomy and physiology, management, and the equine industry. Participants will get to explore the exciting career opportunities available through the equine industry.
Horseless Horse & Horse Knowledge (HS140)
- Learn about horse behavior
- Discover basic horse safety
- Equine anatomy and physiology
- Feeds and nutrition
- Genetics and reproduction
- Care and costs of horses
HORSE RIDING
Horse Riding introduces basic riding skills and styles. Because a member’s knowledge might be at a different level from his or her riding skills, a member may sign up for both units HS140 and HS141, and unit HS140 will not be counted against his or her project total count.
Horse Riding (HS141)
- Tack and tools to work with horses
- Basic riding
- Horsemanship skills
- Getting ready to show
- Horse training
- Advanced riding
LIVESTOCK JUDGING (LJ)
Engage in a project that will allow you to learn the visual and genetic characteristics to look for in the ideal production food animal. You will also explore the differences in evaluation criteria between production classes of livestock.
Livestock Judging (LJ117)
- Learn to evaluate animals, judge them like a pro and justify your decision.
- Project enrollment is not required to participate in 4-H livestock judging contests at the state level.
MEATS (ME)
There is nothing like delicious country-cured ham or bacon. Or what about the taste of barbecue just off the grill? Learn how to cure your own ham and/or bacon, identify different meat retail and wholesale cuts, select a quality meat product and then know how to prepare it for a meal. These hands-on activities and experiences will last you a lifetime.
NOTE: Use of Borax is NOT an approved practice for curing hams.
Country Cured Bacon (ME114)
Country Cured Ham (ME115)
REMINDER: The State Fair offers an open Bacon Class #9 for youth under age 21 in the Agriculture Building.
MEATS EVALUATION
Develop understanding of how properties of yield and quality influence the evaluation of beef, pork and lamb. Participants will learn to identify retail cuts and what sets them apart from other cuts. You will also gain confidence, as you learn to create a set of reasons to defend your placing of a class.
Meat Evaluation Project (ME116)
POULTRY (PO)
Identifying poultry parts, species and breeds, selection, exploring an egg, cooking an egg, feeding, handling, washing and showing are activities included in the 4-H poultry project. In the intermediate level you will learn how to read a feed tag, explore retail products, grade carcasses, select layers and manage poultry health. Advanced poultry members will develop leadership skills by planning a judging clinic, managing a flock, exploring careers, processing chickens, conducting poultry games and discussing values and ethics.
Make sure you own your poultry animal by the following weeks to be eligible to exhibit at the Missouri State Fair — Roasters 8-10 weeks; Broilers 6-8 weeks; Fryers 5-10 weeks. Check with your local University of Missouri Extension center for local requirements and dates.
Poultry 1 Novice (PO151)
- Selecting the right bird for you
- Learn about poultry product and production
Poultry 2 Intermediate (PO152)
- Selecting and judging poultry
- Explore careers and industry
Poultry 3 Advanced (PO153)
- Meat science and food safety in poultry
- Raising poultry and genetics
RABBITS (RB)
Whether you see rabbits as soft and cuddly pets or a business opportunity, the rabbit project is flexible for your interest. In this project you’ll learn to identify parts, determine sex, check for disqualifications, practicing handling, trimming nails, showing and many other management practices.
For eligibility to exhibit at the Missouri State Fair, you must own your rabbits by the following times: Rabbits by June 1; Meat Pen by 5 to 10 weeks prior to show. Check with your local extension center for local requirements and dates.
Rabbits 1 Novice (RB111)
- Caring for your rabbit
- Rabbit breeding and health
Rabbits 2 Intermediate (RB112)
- Breed characteristics
- Health care and disease prevention
Rabbits 3 Advanced (RB113)
- Breeding and genetics
- Showing your rabbits
SELF-DETERMINED (SD)
A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Science) (SD952)
- Biological Sciences
- Technology and Engineering
- Physical Sciences, Environmental Education/Earth Sciences
- Ag in the Classroom
- Animals
- Plant Science
SHEEP (SH)
The sheep project explores a wide variety of fun and challenging activities including identifying parts of a sheep, selecting a project lamb, sheep care/management, and identification of lamb meat products. You will also learn how to prepare your sheep for show.
Make sure you own and manage your market lambs by June 1 and your breeding animals by July 1 to be eligible to exhibit at the Missouri State Fair. Check with your local University of Missouri Extension center for local requirements and dates.
Sheep 1 Novice (SH161)
- Selecting your project lamb
- Learn about lamb products beyond wool and meat
Sheep 2 Intermediate (SH162)
- Care and nutritional needs of your animals
- Creating a plan for the health of your project
Sheep 3 Advanced (SH163)
- Starting your flock, breeding and genetics
- Marketing your project
SWINE (SW)
Explore a wide variety of topics relating to swine production and the swine industry. Topics include swine breeds, proper care and management, and identification of the different meat products. Hands-on activities including practicing fitting and showing swine, managing baby pigs, balancing a ration, and designing a swine operation.
Make sure you own and are managing your swine animals by the following dates to be eligible for the Missouri State Fair: Breeding gilts 90 days prior to show; breeding boars since farrowing; market hogs 90 days prior to show. Check with your local University of Missouri Extension center for local requirements and dates.
Swine 1 Novice (SW181)
- Learn breeds and hog parts
- Create a budget and management plan
Swine 2 Intermediate (SW182)
- Judging on foot and rail
- Exploring diseases and parasites
- Digestive health and feeding
Swine 3 Advanced (SW183)
- Plan your breeding program
- Balancing rations for different needs
- Careers in the pork industry
VETERINARY SCIENCE (VS)
Learn the role a veterinarian plays in practicing animal and public health while participating in many hands-on activities. These activities will help you learn about the different equipment used by veterinarians, diseases and health problems, and career opportunities as a veterinarian or volunteer.
Target audience: Grades 9-12
Veterinary Science 1 Novice (VS191)
- Introduction to the fundamentals of veterinary science
- Learn what is "normal" and "abnormal" in regards to animal health
Veterinary Science 2 Intermediate (VS192)
- Explore the field of animal disease
- Learn how the body reacts to health problems
Veterinary Science 3 Advanced (VS193)
- Further study in the veterinary profession
- Look into preventative care aspects
Leadership & Personal Development

CAREER EXPLORATIONS (CE)
Your career awaits! Learn how to prepare for a career that interests you. Decide what kinds of work are a good match for your talents and abilities. Discover choices for education and training after high school, and what they cost. Investigate salaries, benefits, and careers in demand. Create a career portfolio. Learn how job shadowing and volunteer work can take you down the path to your chosen career.
Target audience: ages 14–18
Career Explorations (CE100)
- Identify how your skills and interests tie in to career choices
- Find and land an internship
- Identify college degrees and training you will need for your career
- Build a portfolio of career skills and abilities
- Explore entrepreneurship as a career option
- Learn how to search and apply for jobs, create a resume, and nail that interview
COMMUNICATIONS (CM)
Have you ever had an important idea to share? Would you like to get better at meeting friends and influencing people? Improving your communication skills through this project can make every part of your life better, and you’ll have a lot of fun along the way.
Communications 1 Novice (CM237)
Target Audience: Grades 3-5
- Building confidence
- Active listening
- Identifying aggression
Communications 2 Intermediate (CM238)
Target Audience: Grades 6-8
- Conflict resolution
- Cultural differences
- Online communication
Communications 3 Advanced (CM239)
Target Audience: Grades 9-12
- Evaluating advertising
- Leadership and teamwork
- Resumes and cover letters
CIVIC ENGAGEMENT (CI)
Ready to plan and take action on an issue facing youth, your community or your world? Ready to learn skills you can use as a civic leader, council member, administrator, or future mayor? Explore active citizenship and the role of government in addressing youth and community issues.
Target audience: ages 11–18; adaptable for ages 8–10
Civic Engagement (CI200)
(previously Citizenship-CI200)
- Learn what citizenship is and why it’s important to be involved in your community
- "Public" vs. "private" - what is the difference?
- Consider interests of your group and needs of your community
- Identify community stakeholders who can help
- Learn how to write a mission statement, conduct a survey, create a petition, raise funds and media coverage
ENTREPRENEURSHIP (EP)
Start earning money doing what you love! Find business opportunities in 4-H and your community. Come up with ideas and solutions for solving problems. Create a startup plan for turning an idea into reality.
Target audience: ages 11–18; adaptable for ages 8–10
Entrepreneurship 1 Novice (EP442)
- Become a business investigator. Learn what entrepreneurs do and find innovators around you. Explore what it takes to be a successful businessperson. Explore ideas and business opportunities you might want to try.
Entrepreneurship 2 Intermediate (EP443)
- Take your business investigation to the next level. Investigate what you value and how you can make a difference, dress like a pro, manage your time and make the sale.
Entrepreneurship 3 Advanced (EP444)
- Become a master business investigator. Explore business ideas, set goals, conduct market research, determine a price, manage your money, and create a plan to start and run your own biz.
GLOBAL EDUCATION (GE)
Do you ever wonder what kids from other cultures do for fun? What do they eat? What language do they speak? In this project you will have the opportunity to learn about other cultures, similarities and differences among families around the world. It will also prepare you for a possible exchange experience in the future. See page 54 for additional opportunities.
Global Education (GE221)
- Got the travel bug? Check out international opportunities at https://extension2.missouri.edu/programs/missouri-4-h/4-h-projects-opportunities/4-h-opportunities/global-experiences
LEADERSHIP (LD)
Life brings many situations where good leadership skills can make a difference: working on a group project in a class, being part of a team, finding yourself with people about to make a mistake, owning your own business or even being an elected leader. You’ll make a bigger difference by knowing how to make good decisions, build relationships, organize your life and plan for success.
Leadership 1 Novice (LD271)
Target audience: Grades 3-5
- Communication
- Cooperation
- Resolving differences
Leadership 2 Intermediate (LD272)
Target audience: Grades 6-8
- Lifelong leadership skills
- Cross-cultural leadership
- Leadership Environments
Leadership 3 Advanced (LD273)
- Planning and organizing
- Relationship building
- Group process
CONSUMER SAVVY (CS)
Young people like you consume more than $175 billion in goods and services each year. This project will help you become a better informed and more responsible consumer in today’s dynamic marketplace. Learn what it means to be a consumer through saving, spending and sharing.
Consumer 1 Novice (CS431)
Learn about…
- Spending, bargain shopping and getting the best buy
- Online shopping
- Saving
Consumer 2 Intermediate (CS432)
Learn about…
- Consumer rights and responsibilities
- Consumer decisions
- Advertising
- Consumer internet safety
Consumer 3 Advanced (CS433)
Learn about…
- Consumers in the global marketplace
- Consumer rights
- Living on your own
FINANCIAL LITERACY (LD)
Develop the skills you’ll need to successfully manage your personal and perhaps business finances. This project focuses on understanding financial decisions and consequences and knowing your rights and responsibilities as a consumer.
Financial Literacy 1 (FL421)
Target audience: Grades 5-8
- Learn how to define wants and needs
- Learn to track expenses and develop a spending plan
- Learn about banks and savings plans
- Learn about the consequences of using credit
Financial Literacy 2 (FL422)
Target audience: Grades 9-12
- Learn about earning income and career planning
- Learn to set goals and develop spending and saving plans
- Learn about banks, credit unions and credit reports
- Learn about investments
SELF-DETERMINED (SD)
A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Citizenship, Leadership and Communication) (SD950)
- Civic Engagement
- Community/Volunteer Service
- Leadership & Personal Development
- Communications & Expressive Arts
Communication & Expressive Arts
ARTS AND CRAFTS (AC)

Through hands-on activities such as cutting and pasting, sculpting, drawing, printing and construction, you’ll explore your creativity and have the chance to discover a hobby you might enjoy for the rest of your life. Experience different arts and crafts related careers, culture, science and technology.
Arts and Crafts (AC311)
- Build an artistic foundation
Visual Arts: Drawing, fiber arts and sculpture (AC312)
- Emphasis on drawing, fiber arts and sculpture
Visual Arts: painting, printing and graphics design (AC313)
- Emphasis on painting, printing and graphic design
Graphic Design (AC314)
(previously called Arts and Computers)
- Continue building an artistic foundation with technology in mind
Scrapbooking (AC315)
- Explore personalization and the creativity of scrapbooking
- Understand design and presentation considerations
CLOTHING (CL)

When friends ask you who made your outfit, you can say with pride, "I was the designer and tailor!" These clothing projects will teach you the basics like threading a sewing machine or sewing a pillow. The advanced units will also teach you how to take the design of your choice and customize it for the perfect look, color and fit. You’ll also learn about what it means to be a good consumer both on the side of the manufacturer and on the side of a buyer.
SEWING (CONSTRUCTED)
Sewing 1 Novice (CL521)
- Get prepared to sew (notions, color, fabrics, and sewing machine parts)
- Learn about fabrics and fibers
- Layout, cut out and mark patterns
- Sew plain, zigzag and curved seams
Sewing 2 Intermediate (CL522)
- Learn about fabrics
- Finish a seam, sew darts and gathers and sew a button and button hole
- Sew a pocket, sleeve, cuffs and collar and use interfacing
- Learn hand sewing skills
Sewing 3 Advanced (CL523)
- Learn about sergers, fabric pressing techniques, and specialty seam and hem finishes
- Experiment with fabric properties, laundry detergents and additives
- Learn to adjust and design patterns and use interfacing and lining
- Learn tailoring techniques and how to develop a business out of sewing skills
PURCHASED
Clothing and textile consumer skills are emphasized in this project. You’ll gain confidence in your appearance and ability to select accessories and care for clothing.
Shopping in Style (CL524)
(previously called Clothes you Buy)
- Gain an understanding of cultural influences in clothing choices
- Create a personal clothing budget
- Learn about clothing care, repair and storage
- Compare and contrast different purchasing options
CLOWNING (CW)

Clowning is part of a grand and noble tradition dating back centuries. You’ll learn about some of history’s great performers who influenced modern day clowning as well as clown etiquette and how to create your own clown face and costume. From props to pantomime, this project will teach you funny new techniques and help you find great ways to perform them.
Clowning (CW231)
- Explore clowning as a communication outlet
- Learn the basics of pantomime and ventriloquism
- Build confidence through performance and self-expression
CROCHET (CR)

A sweater, an afghan and a hat are all things that can be crocheted. This art of yarn/thread and crochet hooks can become a hobby you can take anywhere. Amaze your family and friends with the special gifts you make for them.
Crochet (CR321)
- Learn to work stitches, rows and rounds
- Join pieces, change colors and determine gauge and sizing
FILMMAKING (FM)

Sharing your creativity with the world can be fun, but doing so with solid filmmaking skills is even better. Many important life skills can be developed through filmmaking, including communication, self- expression, decision-making, problem-solving and critical thinking. Learn at your own pace, through a series of video modules from national, state, and local opportunities. Through local training, national resources and special events like FilmFest 4-H, you can attain the skills to express your vision at the highest level!
Filmmaking (FM270)
- Bring ideas from your imagination to reality
- Explore communications technologies
- Learn how TV, film, and productions are made
- Learn to be a producer - not just a consumer - of digital media
INTERIOR DESIGN (ID)

Do you walk into a room and know exactly what colors and what furniture would look good in the space? How do you create a feeling of coziness in a family room? Being an interior designer is all about making a house a home. Develop a designer’s touch by navigating through four sections of this curriculum.
Interior Design 1 Novice (ID471)
(previously Home Environment 1)
- Learn and apply basic design concepts to walls, windows and floors
Interior Design 2 Intermediate (ID472)
(previously Home Environment 2)
- Explore how to design with style as you plan, select and care for furniture, fabrics and decorative items for a room
Interior Design 3 Advanced (ID473)
(previously Home Environment 3 & 4)
- Learn about accessories and adding personality and interest to a room
- Create a home that is healthy, energy efficient, and conserves natural resources
KNITTING (KN)

Learn knitting techniques and tips! Many professions use techniques learned in knitting (think, surgeons); other professions use the concentration acquired (think, acting or engineering).
Knitting (KN331)
- Learn to make scarves, hats, mittens, socks, afghans, purses, pillows and more
PHOTOGRAPHY (PH)

Capture important moments, communicate your perspective and show how life appears through your lens with photography. Learn about cameras, lighting, and digital and film media so you can be ready when you find that great shot. Build skills you can use to excel in other areas of life as well and explore possible new careers.
Photography 1 Novice (PH351)
Learn photography basics such as:
- Equipment
- Proper lighting
- Creating good composition to build your skills as a photographer
Photography 2 Intermediate (PH352)
Advance your knowledge further with these skills:
- Depth of field
- Backlighting
- Rule of thirds
Photography 3 Advanced (PH353)
- Learn more exciting techniques
- Learn when rules of photography can be broken, how to use color to your advantage
- Put together an attractive and interesting portfolio and learn how to exhibit your work professionally.
Please be aware that local and state fairs will have certain size, mounting, editing requirements. Check your fair books for details.
PUBLIC SPEAKING (PS)

From sharing an important thought to nailing that first big job interview, public speaking skills are extremely important. Public speaking allows you to challenge yourself and succeed in developing communication skills, while having fun and building friendships. Although public speaking is among the most common of fears, every 4-H member can learn to do this well and even enjoy it!
Public Speaking (PS242)
- Learn how to prepare and deliver speeches in front of crowds with confidence
- Explore how the pros build this skill
- Learn to handle various speaking situations
- Deliver different types of speeches, and resolve problems you may experience along the way
QUILTING (QU)

Do you have a favorite quilt that someone special has made for you? Maybe it has been passed down from generation to generation. This project will teach you quilting techniques so you can create wonderful quilts and other useful, fun items.
Quilting 1 Novice (QU341)
(previously Quilting 1 & 2)
- Beginners explore ideas and designs of quilts with squares and rectangles
- Make designs using basic triangles — half square, quarter square and equilateral triangles
Quilting 2 Intermediate (QU342)
(previously Quilting 3 & 4)
- Learn more about fabrics and how to combine them into quilted items
- Explore ideas and designs for paper piecing using original, multiple small paper piecing patterns
Quilting 3 Advanced (QU343)
(previously Quilting 5 & 6)
- Learn to use embroidery and many other ways to embellish your quilts
- Try several projects, each using a different format for applique
SELF-DETERMINED (SD)

A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Citizenship, Leadership and Communication) (SD950)
- Civic Engagement
- Community/Volunteer Service
- Leadership & Personal Development
- Communications & Expressive Arts
THEATRE ARTS (TA)

Learn about the fascinating world of make-believe. Create sound effects, make puppets and perform a skit. Try your hand at improvisation, create disguises and design costumes. Sound interesting? Then cast yourself into Theatre Arts!
Youth will practice and learn aspects of:
- Communication
- Character Development
- Play Development
- Play Production
- Theatre as projected Play
Theatre Arts 1 Novice (TA251)
Theatre Arts 2 Intermediate (TA252)
Theatre Arts 3 Advanced (TA253)
Each level of this curriculum builds on the previous level.
Healthy Living
CAKE DECORATING (CD)

From simple borders and decorations to more complex methods such as lattice work and tiered cakes, learn to make and decorate cakes and cookies. You’ll use your creativity to design baked goods your way and be introduced to a money-making skill and potential careers.
Cake Decorating 1 Novice (CD361)
- Bake and frost single-layer cakes
- Learn basic decorating procedures
Cake Decorating 2 Intermediate (CD362)
- Bake two-layer cakes
- Make flowers, borders, and special effects like lace, lattice work, basket weave and more
Cake Decorating 3 Advanced (CD363)
- Bake stacked and tiered cakes
- Master flower making
Please check your local and state fair books for material and presentation requirements.
FOODS/NUTRITION/PRESERVATION (FN)

Learn about food preparation, food and kitchen safety, food science, meal planning, and nutrition. Each manual builds on the skills learned in the previous level, and members complete project activities for each level in two to three years.
Foods 1 Novice (FN551)
Learn about:
- Kitchen basics
- Food and kitchen safety
- How to measure
- How to prepare simple recipes
Foods 2 Intermediate (FN552)
Learn about:
- Fire safety in the kitchen
- Nutrition labels
- Preparing recipes and a meal
Foods 3 Advanced (FN553)
(previously Foods 3 & 4)
Learn about:
- Outdoor cooking
- Party planning
- Preparing recipes from different food groups
- Cooking with spices and herbs
- Preparing celebration meals
- Advanced dessert preparation
Hands-on experiments help you discover the science behind the foods you eat. Each youth What’s on Your Plate curriculum contains a different facilitator guide for leaders.
Target audience: Grades 5-12
Food Science 1 (FS566)
- Learn about the science of baked goods and the best methods for preparing these foods
Food Science 2 Intermediate (FS567)
- Explore the way eggs are used in foods and how milk turns into cheese
Food Science 3 Advanced (FS568)
(previously Food Science 3 & 4)
- Investigate how to prepare fruits and vegetables so they taste and look appealing in color and texture
- Learn about food scientists
- Create a new beverage and learn a basic food science skill — crystallization
International Foods (FN557)
- Learn about the heritage of many foods and explore your family’s food heritage.
Freezing (FP500)
- Learn about kitchen and food safety basics
- Properly freeze fruits, juices, vegetables, meat, fish and poultry
- Package and freeze your product
Drying (FP501)
- Learn about kitchen and food safety basics
- Properly dry fruits, vegetables and herbs
- Package and store your product
Boiling Water Canning (FP502)
- Learn about kitchen and food safety basics
- Learn boiling water canning basics
- Learn to boiling water can fruit, tomatoes, salsa, jams, jellies, and pickles
Pressure Canning (FP503)
- Learn about kitchen and food safety basics
- Learn pressure canning basics
- Learn to pressure can vegetables, beans, meats including poultry, and fish
Learn how and why quick bread recipes are so tasty. See what makes a wheat kernel tick and learn how the quick bread ingredients react with one another. You will also explore careers in the kitchen and learn how to alter a recipe for more healthful benefits.
Breads (FN581)
- Learn about grains
- Learn to make pancakes, muffins, and sweet breads
- Learn to make gluten-free baked items
- Learn about careers in the kitchen
HEALTH/FITNESS (HF)

First Aid (HF771)
- Learn about first aid for cuts, choking, sprains, strains and bruises
- Learn about first aid for nosebleeds, stings, bites, poisons, broken bones and burns
Staying Healthy (HF772)
- Learn about personal hygiene
- Engage in physical activities and learn about nutrition
Keeping Fit (HF773)
- If you are already involved in a school or community athletic team, sport of other physical activity program (i.e., basketball, track, swimming, dance) sign up for this project! You will learn more about personal fitness, sports nutrition and safety.
Physical Activity in 4-H Clubs (HF774)
- Does your club want to start a new physical activity program? Maybe your club group could form a running or volleyball project. Your club might form a line dancing project. The possibilities are endless! Sign up and get moving.
Move Across Missouri (MOVE) (HF775)
• Wouldn’t it be great if you could get credit for all the activity in your life? Now you can!
• Whether you’re into weightlifting, hunting, dancing, soccer, rock climbing or even throwing darts, you can enjoy tracking minutes and earning points while you move! Awards and prizes are included.
• To learn more and get started, visit http://4h.missouri.edu
Bowling (HF711)
- Learn terminology and etiquette
- Learn bowling techniques and how to score
Golf (HF712)
- Learn terminology and etiquette
- Learn golf swings and shots
Square Dancing (HF713)
Learn about:
- New Country Dance and square dance moves
- Calling and choreographing dances
- Making square dance apparel
- The history and health benefits of dance
Contact your local Extension office to find out if this is offered in your area.
BICYCLE
Learn about safe cycling, how to repair and maintain a bicycle, plan and participate in cycling activities and events, and have fun!
Bicycle 1 (BY731)
- Learn about cycling safety and bicycle parts
- Learn about bicycle riding and areas to ride
Bicycle 2 (BY732)
- Learn about buying, maintaining and repairing bicycles
- Learn about bicycling road skills
SELF-DETERMINED (SD)

A self-determined project allows members freedom to design a project that is not currently offered. See pg. 16 for more details.
Self-determined (Healthy Living) (SD951)
- Foods and Nutrition
- Health
- Personal Safety
Missouri 4-H programs are educational, fun, action-oriented and provide a variety of experiences that can be adapted for different settings. Typical 4-H settings include school classrooms, after-school programs, clubs and camps. The following learning opportunities are specifically designed for groups.
Leader resources: Each of these opportunities is found as a project on our website. You will find the resources you need there.
GROUP LEARNING OPPORTUNITIES
Physical Activity in 4-H Clubs (HF774)
Does your club want to start a new physical activity program? Maybe your group could form a volleyball, running or line dancing project. The possibilities are endless! Sign up and get moving.
Healthy Lifestyles (LO33)
As the saying goes, "When you have your health, you have everything!" Health is the fourth "H" on the 4-H logo and a common topic for young people today.
Nutrition, physical fitness and emotional well-being are just some of the health issues that contribute to healthy lifestyles for all individuals. The following resources provide fun activities that promote health for young people — helping them learn about healthy lifestyles, learn about themselves and have fun!
The Couch Potato Challenge
The goal of this resource is to provide information about physical fitness and hands-on fitness activities. Promote physical fitness by including these simple and easy-to-use activities in club meetings, camps, school programs or any other setting that includes young people. Help them take the Couch Potato Challenge and engage in more physical activity!
The Dating Mystery…and All That Relationship Stu‡
Help young people explore healthy relationships and positive ways to get along with others. This resource uses popular movies to help young people discover and discuss confusing relationship issues. This activity is designed for young people ages 13 and older.
Steppin’ Out: Fitness Walking
Walking offers a simple yet healthful approach to physical activity — one that almost anyone can achieve. Help young people practice healthy behaviors by walking, solo or with a group. This resource provides walking information and activities designed to inspire healthy behavior!
Recreation and Leisure (LO44)
Every club meeting should include games, songs and other activities in drama, music or sports.
4-H Move Across Missouri (MOVE) (LO775)
Move Across Missouri promotes physical activity. MOVE encourages young people to engage in physical activities they enjoy from a broad range of possibilities such as, walking, biking, running, swimming, dance, taekwondo, gardening and more. Young people and their families can "log" the number of miles they accumulate throughout the year and during the competitive component of the MOVE program. 4-H members can enroll in MOVE as individuals or as a part of a team. A team may consist of a family or members of a 4-H club or group. MOVE awards are provided.
Eating from the Garden (LO972)
Eating from the Garden is a nutrition and gardening curriculum for fourth- and fifth-grade students. Research-based information guides students through nutrition and gardening activities that increase consumption of fruits and vegetables, healthier food choices, gardening knowledge and physical activity.
Eating from the Garden can be used in a group setting, such as a school classroom, after-school program or community center program. It includes a variety of fun nutrition and gardening activities. Each lesson plan has measurable learning objectives and a set of core educational activities. Additional activities are included if you have more time to teach nutrition or gardening in your setting. Each lesson includes a newsletter for students to take home. Lessons have been cross-referenced with the Missouri Learning Standards.
Eating from the Garden is designed to be taught biweekly in the spring and fall, and monthly during the winter months. Lessons are based on a one-hour class with additional activities for longer time periods. Alternating nutrition and gardening lessons allow more time for fruit and vegetable preparations and additional activities in the garden. To match school schedules, one garden is planted in the fall and one in the sp
GROUP LEARNING OPPORTUNITIES
Career Explorations (LO400)
A fulfilling career awaits you. Learn how to prepare for a job path that interests you. Decide what kinds of work are a good match for your talents and abilities. Discover choices for education and training after high school, and what they cost. Investigate salaries, benefits, and careers in demand. Create a career portfolio and learn how job shadowing and volunteer work can take you on the path to your chosen career. For ages 14-19.
Civic Engagement (LO211)
(previously Public Adventures)
Ready for a public adventure? Investigate community issues. Explore jobs of governing officials. See how local decisions get made and problems solved. Plan and take action on an issue or topic of your interest. Develop skills to use your voice, contribute, collaborate, and engage with others in problem-solving. Experience being an active citizen in your community and world!
Entrepreneurship (LO441)
Form or join up with a team of business-minded young people to sell a product, market a service, start a social venture, run a fundraising campaign or other group venture. Explore how entrepreneurs identify good ideas, test their market, and get them off the ground. Build business skills to work together effectively as a team. Investigate options, find a bright idea, make a plan, and go for it!
4-H Global Education (LO36)
Do you ever wonder what kids from other cultures do for fun? What do they eat? What language do they speak? In this project you will have the opportunity to learn about other cultures, similarities and differences among families around the world. It will also prepare you for a possible exchange experience in the future.
Service-Learning (LO12)
Give back! Show generosity and good citizenship by strengthening your community through service. Learn how to plan and carry out a group service project. Think critically about an issue that affects your community or world, and what you can do to help. Set learning objectives for your service. Plan and lead others in volunteerism. Reflect on your actions and the meaning of service.
Show Me Character (LO13)
Character is the boss! Explore why being a person of integrity is essential to your success in all forms of relationships and life. Learn positive character traits such as trustworthiness, fairness, respect, caring, responsibility and citizenship, and how they affect where you go and how far you go in life. This group project is based on CHARACTER COUNTS!™ from the Josephson Institute on Ethics.
Youth-Adult Partnerships (LO215)
Grab a partner! Youth and adults come together to share leadership for a collective effort. Plan, implement, and evaluate a 4-H trip, camp, program, or special event. Partner up to provide input and guidance to 4-H councils or programs. Discover and appreciate the strengths of others, work in diverse groups, build teamwork across generations, and learn how to get things done together.
YOUTH PREPAREDNESS (LO212)
Missouri 4-H Ready in the Middle was developed for 11 and 12-year-olds but can also be a great introduction for teens to complete MyPI Missouri. RITM is not a pre-requisite to begin a MyPI Missouri but it does set the stage well for the more comprehensive and engaging MyPI. Ready in the Middle seeks to: a.) engage the entire household, b.) identify and mitigate risks and hazards in and around the house, and c.) provide solutions to enhance safety and preparedness. There is an added focus on emergency equipment and local emergency contact information, as well as family preparedness planning that includes escape plans, communication plans, insurance, and first aid kits. RITM is offered in counties that have certified RITM instructors.
MyPI Missouri prepares 4-H teens ages 13-19 with life-saving skills for community emergency and disaster response. If you want to know what to do when the unexpected happens, MyPI gives you the skills and training to be ready. Teens learn valuable leadership and teamwork skills to assist families, neighborhoods and communities in times of disaster or emergency. MyPI involves CERT (Community Emergency Response Teams) core training, CPR and AED certification and a service project to assist seven families with their disaster kits/communication plans. MyPI is offered in counties that have certified MyPI instructors. (For more information see http://mypimissouri.org)
GROUP LEARNING OPPORTUNITIES
4-H MILLION TREES | COMMUNITY MAPPING | EMBRYOLOGY | GARDEN ‘N GROW
Community Mapping (LO17)
Community Mapping is a service-learning activity involving young people, citizens, community professionals and community decision-makers who work together to learn and use geospatial tools and data to address community and environmental issues. Geospatial tools are Global Positioning Systems (GPS), Geographic Information Systems (GIS) and Remote Sensing. The community mapping process can be used for a wide range of service-learning projects.